I'm Oswaldo Miguel and I'm an experienced UX/UI Designer. In 10 years, I have worked in 7 digital products and 2 games. I specialize in boosting businesses by understanding its users.

Stumble Guys – New Platforms Team

(Immensely popular game)

My role: Leading design across different teams and initiatives responsible for bringing Stumble Guys to consoles and computers.

Lead Product DesignerTeam LeadershipCross-functional RoleConcept to Launch
Stumble Guys characters playing on consoles

Scrabble Web

(Classic board game running on your browser)

My role: As Lead Product Designer, I launched the game and website, leading the design team through initial iterations based on product and user needs.

Lead Product DesignerTeam LeadershipCross-functional RoleConcept to Launch
Scrabble Web running on a mobile

Loggi Leve

(B2B2C logistics technology. Fancy!)

My role: As UX Strategist, I led strategy and research during the product's scaling stages, managing the design team. I traveled to remote Brazilian cities to understand users and ensure our app worked well everywhere.

UX ResearchDesign for scaleService DesignCross-functional Role
A group of people on a Loggi Leve operation

Stuart's internal TMS

(Also logistics, but with the typical dream of combining four products into one)

My role: As Lead Product Designer, I managed the design team while working closely with the CPO and COO to replace legacy software. We balanced addressing daily challenges with moving toward the company's future vision.

Cross-functional RoleConcept to Launch
A Stuart delivery person with their motorcycle and delivery bag

All of that is live and running.

I'm not into keeping things on paper; the work I'm proud of is the one that is in the real world. Cutting things out of scope, adding new ones in when needed, sticking to the plan but also adapting as we go. That's what I like, and that's how being a designer makes sense for me.

Constraint is the mother of innovation.