I'm Oswaldo Miguel and I'm an experienced UX/UI Designer. In 10 years, I have worked in 7 digital products and 2 games. I specialize in boosting businesses by understanding its users.
My role: Leading design across different teams and initiatives responsible for bringing Stumble Guys to consoles and computers.

My role: As Lead Product Designer, I launched the game and website, leading the design team through initial iterations based on product and user needs.

My role: As UX Strategist, I led strategy and research during the product's scaling stages, managing the design team. I traveled to remote Brazilian cities to understand users and ensure our app worked well everywhere.

My role: As Lead Product Designer, I managed the design team while working closely with the CPO and COO to replace legacy software. We balanced addressing daily challenges with moving toward the company's future vision.

I'm not into keeping things on paper; the work I'm proud of is the one that is in the real world. Cutting things out of scope, adding new ones in when needed, sticking to the plan but also adapting as we go. That's what I like, and that's how being a designer makes sense for me.
Constraint is the mother of innovation.