I'm Oswaldo Miguel and I'm an experienced UX/UI Designer. In 8 years, I have worked in 7 digital products and 2 games. I specialize in boosting businesses by understanding its users.
My role: Leading design across different teams and initiatives responsible for bringing Stumble Guys to consoles and computers.
My role: I was there launching the game and website, doing it's first iterations according to product and user needs.
My role: I did strategy and research in the scaling stages of the product. I went to off-the-beaten-path brasilian cities to understand users' and ensure our app was working well over there.
My role: The goal was to replace legacy software, and my team was working closely with the CPO and COO to balance helping with everyday challenges and moving towards the vision of the company's future.
I'm not into keeping things on paper; the work I'm proud of is the one that is in the real world. Cutting things out of scope, adding new ones in when needed, sticking to the plan but also adapting as we go. That's what I like, and that's how being a designer makes sense for me.
Constraint is the mother of inovation.