Oswaldo Miguel - UX/UI Designer
Oswaldo's Face

Stumble Guys – New Platforms Team

(Immensely popular game)

My role: Leading design across different teams and initiatives responsible for bringing Stumble Guys to consoles and computers.

Stumble Guys Console website

Scrabble Web

(Classic board game running on your browser)

My role: I was there launching the game and website, doing it's first iterations according to product and user needs.

Scrabble Web running on a mobile

Loggi Leve

(B2B2C logistics technology. Fancy!)

My role: I did strategy and research in the scaling stages of the product. I went to off-the-beaten-path brasilian cities to understand users' and ensure our app was working well over there.

A group of people on a Loggi Leve operation

Stuart's internal TMS

(Also logistics, but with the typical dream of combining four products into one)

My role: The goal was to replace legacy software, and my team was working closely with the CPO and COO to balance helping with everyday challenges and moving towards the vision of the company's future.

A table with information on packages

All of that is live and runnning.

I'm not into keeping things on paper; the work I'm proud of is the one that is in the real world. Cutting things out of scope, adding new ones in when needed, sticking to the plan but also adapting as we go. That's what I like, and that's how being a designer makes sense for me.

Constraint is the mother of inovation.

© Oswaldo Miguel. Design: HTML5 UP, ChatGPT, and tutorials by lovely strangers on the internet.